INTEKSIS https://journal.widyadharma.ac.id/index.php/inteksis Jurnal Informasi Teknologi dan Sistem LPPM Universitas Widya Dharma Pontianak en-US INTEKSIS 2355-8512 PENERAPAN INFORMASI PENJADWALAN MATA PELAJARAN PADA PERSEKOLAHAN SMA SANTO FRANSISKUS ASISI PONTIANAK https://journal.widyadharma.ac.id/index.php/inteksis/article/view/8507 <p><em>The rapid development of information technology in the current era of globalization has provided many benefits in advancing various social aspects. The development of information technology has a very important role in an effort to create progress in all fields intended for human interests in general. Information systems are also one of the important parts for companies in increasing productivity, both in obtaining information, processing, and using this information, especially for the interests of the company itself.The method used in this study uses descriptive method, observation and literature study. Descriptive method is a method used to describe or analyze a research result but is not used to make broader conclusions. Observation is a systematic observation and recording of the elements that appear in a symptom or symptoms in the object of research. Literature study is a method of collecting various kinds of data contained in the library, such as newspapers, books, magazines, manuscripts, documents and so on that are relevant to research.This study produced a design of an information scheduling system for each class, the application of information systems scheduling these subjects using the Unified Modeling Language (UML) modeling. By using the SQL Server 2008 R2 database, and using the Microsoft Visual Studio 2012 programming language. When the curriculum only inputs data into the application system, the schedule will be arranged automatically in the system. Arranged schedules will be saved into the SQL Server database and displayed in the Crystal Report.Based on the results of the discussion of the analysis and design of the subject scheduling information system at SMA Santo Fransisikus Asisi, it can be concluded that subject scheduling activities can shorten schedule processing time. Scheduling these subjects is also designed with a display that is easy to understand and easy to use by users.</em></p> <p><em>&nbsp;</em></p> <p><strong><em>Keywords</em></strong><em>: Scheduling, Information Systems, High Schools, Microsoft Visual Basic 2012</em></p> Genrawan Hoendarto Alfred Yulius Hardiyanto Candra Copyright (c) 2023 2023-11-18 2023-11-18 10 2 1 11 PERANCANGAN APLIKASI WORKOUT TANPA ALAT BANTU https://journal.widyadharma.ac.id/index.php/inteksis/article/view/8513 <p><em>The development of an android-based workout application without tools is an application that was built to be used by beginners and can be used anytime and anywhere with the features needed in exercising, such as video tutorials, Body Mass Index (BMI) calculations. Calories per day needed by the user, exercise history reports in the form of calendars and weight loss graphic reports. The method for developing an android-based workout application without tools is to use a descriptive method. With this application, users can find out the correct way to exercise to avoid the risk of injury. Users can find out Basal Metabolic Rate (BMR), Body Mass Index (BMI), calorie needs, and protein needs for the workout process. The conclusion that the author got is that this application can display the correct way to do a workout and can display calculations of Basal Metabolic Rate (BMR) Body Mass Index (BMI), calorie needs, and protein needs. This application implements the waterfall algorithm which functions for the development stages following the flow from analysis, design, code, and testing.</em></p> <p><em>&nbsp;</em></p> <p><em><strong>Keywords</strong> - Workout, Waterfall, BMR, BMI, Protein Needs, Calorie Needs</em></p> Kristina Kristina Kartono Kartono Harimukti Wicaksana Copyright (c) 2023 2023-11-18 2023-11-18 10 2 12 21 PERANCANGAN ALAT BANTU PEMBUAT TABEL KEBENARAN BERBASIS WEBSITE https://journal.widyadharma.ac.id/index.php/inteksis/article/view/8516 <p><em>In today's world, the use of computers has been widely used in various fields, including in the field of education. With computers now, we can access information very easily through the website. Due to the ease of accessing the website, the author this time wants to design a website that can be a tool in making truth tables, to assist students in determining a logical expression. In collecting data, the writer used a literature study technique. The author analyzes and designs systems using object-oriented techniques with the UML (Unified Modeling Language) modeling language, UML can explain the flow, procedures and work processes of websites. Websites designed using the Javascript and PHP programming languages are coded in the Visual Studio Code code editor. </em><em>The result of this research is a website that can be used as a tool to create a truth table. In addition, on the website there are also learning material features for users who do not know the truth table, can use these features to assist users in determining tautologies, contradictions and contingencies, there are tautology, contradiction and contingent features that can assist users in determining statements, on a truth table. To test the functionality of the resulting website, blackbox testing is carried out and the results show that each function runs as expected. It can be concluded that with a truth table generator website that is designed, it is hoped that it can help the community, especially students, in making truth tables. As for some suggestions from the author that can help other researchers if they want to carry out further development such as adding learning material in video form.</em></p> <p><strong>&nbsp;</strong><strong><em>Keywords</em></strong><em>: System design, Education, Website, Truth Table, Students</em></p> Genrawan Hoendarto Susana Susana M. Elgi Saputra Copyright (c) 2023 2023-11-18 2023-11-18 10 2 22 31 PERANCANGAN TYPING GAME BERBASIS WEB DENGAN PENERAPAN METODE AGILE SOFTWARE DEVELOPMENT https://journal.widyadharma.ac.id/index.php/inteksis/article/view/8519 <p><strong><em>&nbsp;</em></strong></p> <p><em>This research was conducted because the author aimed to create a game that could make typing learning activities more interactive, improve speed, accuracy, and reduce errors in typing. The objective of this research was to implement the linear search algorithm to match the letters typed by players in a web-based typing game. In th</em><em>is study </em><em>a system </em><em>modeling language called Unified Modeling Language (UML) was applied</em><em> to define the functional and non-functional requirements within the game. Furthermore, application development techniques that implemented agile software development were employed to enhance flexibility and effectiveness in software development. The outcome of this research is a typing game genre that incorporates the linear search algorithm. This algorithm is used to match the input, consisting of letters, with a randomly selected word within the game. The results of this research demonstrate that the linear search algorithm performs well in matching the letters typed by players. The research shows that the use of the linear search algorithm in a typing game is capable of providing efficient word validation. The implementation of UML as a system modeling language helps in modeling the system and understanding the interactions between components in the game. The agile development method allows for iterative development and responsiveness to user needs and feedback.</em></p> <p><strong><em>&nbsp;</em></strong></p> <p><strong><em>Keywords:</em></strong><em> game, typing, linear search algorithm, software development</em><em>,GDD </em></p> Sandi Tendean Krisyesika Krisyesika Vernando Saputra Copyright (c) 2023 2023-11-18 2023-11-18 10 2 32 42 PENERAPAN SISTEM INFORMASI PENYEWAAN PADA KOST DIGUS HAPPY https://journal.widyadharma.ac.id/index.php/inteksis/article/view/8522 <p><em>Technological developments in the era of globalization are developing very rapidly and are influential in various aspects of the world of work because they are more effective and efficient. Various data processing is done computerized. The benefits of computers in human life provide information quickly and precisely at the same time with very high accuracy on every problem faced in an organization or company. The data collection method was carried out by interview method, observation method, and literature study method. The system design technique used in this study is an object-oriented technique modeled by the Unified Modeling Language (UML). Based on the results of this research, the authors built a web information system using the PHP 8.0.9 programming language with MySQL as the data storage. The manual method has been converted into a computerized rental information system, which is web-based at Kost Digus Happy, which can make the process of entering, processing and storing data easier. The information system is expected to produce accurate and integrated information. From this study it can be concluded that with the rental information system at Kost Digus Happy, it can simplify and improve performance in the transaction recording process, data processing, and in the reporting process, and also provides convenience to customers because the rental process can be carried out quickly and accurately. Suggestions are given so that the designed system can run well, namely developing it into an Android-based application, designing a more attractive system appearance, designing a more attractive system appearance and increasing system security to anticipate system damage or bugs and designing a payment system that can be added using fintech services so that tenants who do not have a bank account can easily make transactions.</em></p> <p><em>&nbsp;</em></p> <p><strong><em>Keywords</em></strong><em>: System, Information, Rental, Design, Digus Happy</em></p> Manorang Gultom Sandi Tendean Nopia Nopia Copyright (c) 2023 2023-11-18 2023-11-18 10 2 43 52 PERANCANGAN APLIKASI PENGAMANAN DATA BERBASIS WEB DENGAN PENERAPAN ALGORITMA KRIPTOGRAFI 3DES DAN TWOFISH https://journal.widyadharma.ac.id/index.php/inteksis/article/view/8525 <p><strong><em>&nbsp;</em></strong></p> <p><em>In the era of ever-evolving computer technology, the protection of sensitive data and information is becoming increasingly crucial and the main focus. Cryptography as a data disguise technique is increasingly relevant to maintaining the security and confidentiality of information. This study designs cryptographic-based web applications with the 3DES and Twofish algorithms to secure personal data and maintain information integrity. The encryption process converts data into ciphertext which is not easily recognized, while the decryption process returns the ciphertext into readable plaintext. This application makes it easy for users to protect personal data efficiently. The combination of 3DES and Twofish algorithms provides a high level of security and minimizes the risk of data leakage. The research methodology involves the study of literature, analysis of object-oriented systems using UML. For designing web applications, the authors use Visual Studio Code as the Code Editor, PHP and JavaScript as programming languages, and MySQL as the database. The test results show that the encryption and decryption application meets specifications and is able to handle error situations. Overall, this application gives confidence to users in securing document files through efficient encryption and decryption. This research is expected to make a significant contribution in the development of data security systems, becoming an effective solution for individuals and organizations in maintaining the confidentiality of important information.</em></p> <p><em>&nbsp;</em></p> <p><strong><em>Keywords: </em></strong><em>Web, Cryptography, 3DES Algorithm, Twofish Algorithm</em></p> Alfred Yulius Thommy Willay Andreas Risky Copyright (c) 2023 2023-11-18 2023-11-18 10 2 53 63 PERANCANGAN APLIKASI UJI KEPRIBADIAN DISC https://journal.widyadharma.ac.id/index.php/inteksis/article/view/8528 <p><em>Personality test is a measurement activities or assesment of individual personality through various ways to look at certain psychological aspects. One of accurate personality test theory and most frequently used is DISC (Dominant, Influence, Steadiness, Compliance). DISC test result can use for to know type of personality and know the strengths and weaknesses ourself. Personality test which is still done manually will spend a lot of time. This is the reason to create application mobile DISC personality test so the test results obtained can be processed more quickly and efficientyl, and have a history of the test results in the form of digital data. In this research, data collection methode that used is interview with psychologist and study of literature. Techniques analysis systems used Unified Modeling Language (UML). System development method used waterfall method. The software made with with Android Studio application version 2021.3.1.17 and SQLite as a database. This research produces an application personality test DISC based an a Android. Can be used as a media for conducting personality tests for each individual to know the personality type. One of 25 personality types who will give the information for user after take the test.</em></p> <p>&nbsp;</p> <p><strong><em>Keywords : </em></strong><em>Personality test, Android, Waterfall, DISC</em></p> Tony Darmanto Sandi Tendean Tasya Masita Copyright (c) 2023 2023-11-18 2023-11-18 10 2 64 73 PERANCANGAN APLIKASI IDIOM BAHASA INGGRIS PADA SMA NEGERI 7 PONTIANAK https://journal.widyadharma.ac.id/index.php/inteksis/article/view/8531 <p><em>Technology is a double-edged sword. On the brighter side, we can use technology especially android as a learning tool to learn English idiom easily. On the other hand, it might be a cause of a health issues. Hence, we need to use technology wisely. Idiom is a phrase or expression that has a figurative meaning. Idiom is one of important part in learning English. However, English idioms are hard to understand by student in SMA Negeri 7 Pontianak. By using an android application as an educative learning tool for student to learn English idioms easily, this application has some useful features such as flashcard, and quiz. Flashcards are cards used for studying because it’s easy to use. Name of this application is Idiom Cards with system analysis method using Unified Modeling Language (UML) modeling tool. This app is designed using Android Studio Arctic Fox with Java as programming language and Firebase database. This study aims to design an English idiom android application. It is expected that this app will ease English learner especially student in SMA Negeri 7 Pontianak to learn English idioms. This app is used and tested by student in SMA Negeri 7 Pontianak to gain feedback of this app and conclusion from this research.&nbsp;&nbsp; </em></p> <p><em>&nbsp;</em></p> <p><em>Keywords: Application, Learning Tool, English Idiom, Android</em></p> Genrawan Hoendarto Hendro Hendro Rahmi Apriza Copyright (c) 2023 2023-11-18 2023-11-18 10 2 74 84 PENERAPAN METODE PROFILE MATCHING UNTUK PENENTUAN SISTEM KENAIKAN GAJI PADA PT DELTA ORIENTAL KAPUAS https://journal.widyadharma.ac.id/index.php/inteksis/article/view/8534 <p><em>PT Delta Oriental Kapuas aims to enhance employee salary determination by designing an accurate decision support system. This is done to avoid subjective evaluations and non-objective salary increments. It is expected that the implementation of this system will help reduce potential related issues. The author applies a descriptive research design using interviews, observations, and literature reviews. The decision support system method used is Profile Matching. The system is designed and analyzed using the Unified Modeling Language (UML). The database design is implemented using MySQL, while the web-based application development is carried out using Visual Studio Code with HTML, CSS, PHP, JavaScript, and Bootstrap as the CSS framework.. This research yields an efficient and effective decision support system design for determining employee salary increments. The system enables the company to manage employee data, salary increment criteria, sub-criteria, and applies calculations using the Profile Matching Method. Furthermore, the system has flexible controls to determine the magnitude of salary increments based on adjustable scores. The system's output includes the employees' final scores and recommendations for the magnitude of salary increments for each employee.</em> <em>The Profile Matching decision support system designed in this research provides accurate score results and salary increment recommendations.</em></p> <p>&nbsp;</p> <p><strong><em>Keyword</em></strong><strong><em>s : </em></strong><em>Decision Support System, Profile Matching, Salary Increment Determination</em></p> Tony Darmanto Susana Susana Paulus Kelvin Wiranata Copyright (c) 2023 2023-11-18 2023-11-18 10 2 85 97