RANCANG BANGUN APLIKASI PEMBELAJARAN SISTEM RANGKA MANUSIA BERBASIS TEKNOLOGI TIGADIMENSI

Authors

  • Albertus Toni
  • Kristina -
  • Thommy Willay

Abstract

Learning is a process of change in human personality. Learning is also an important aspect of a person. When studying, a person needs to choose the object to be studied in supporting the learning process so that maximum. As the development of technology, the learning process can be done through the medium of learning support in the form of applications, so that it becomes attractive. Develop a recognition applications can help the learning process more interesting and can motivate students. Therefore, the authors raised the title "Application learning of Systems of Human skeleton - Based Technology Three Dimensional". This app was built to help users in the study of human skeletal system. In the preparation of this research uses descriptive research design, namely by making the description, a picture systematic, factual and accurate information on the facts, nature and the relationship between the phenomenon investigated. Mechanical design of the system used is object-oriented design techniques. In designing the application using a modeling tool that is the Unified Modeling Language (UML). Programming language used in designing an application that is using XE and Delphi programming using Microsoft Access 2010 as the database. The study was conducted so that the user can recognize the human skeletal system in particular with a more attractive way. The conclusion that can be derived from the analysis is the application can help facilitate the learning process more efficient, as well as being a fun learning media for its users. Keywords: Application, Learning, Humman Skeletal System, 3D.

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Published

12-05-2019

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Articles