IMPLEMENTASI SPEECH RECOGNITION DALAM PERANCANGAN APLIKASI GAME EDUKASI KUIS ALKITAB UNTUK ANAK SEKOLAH MINGGU BERBASIS ANDROID
Abstract
The development of cellular technology is growing very rapidly at this time from the model to its potential. One example of the function of a cell phone can be used as a learning medium. Mobile applications are applications that can run on mobile phones and can be used as a medium for learning, processing and obtaining practical information so that there is no time and can be carried everywhere. The development of programming languages on mobile phone media to the level of artificial intelligence. Artificial intelligence is a simulation of human intelligence that is modeled in machines and programs so that they can think like humans. In its development, artificial intelligence has become an interesting topic to be applied in mobile phone applications such as Virtual Google or Siri. Artificial intelligence can be applied to various applications, one of which is Speech Recognition. Speech Recognition or commonly known as automatic speech recognition (ASR) is a technique and system that functions to recognize words spoken through a smartphone. This technology recognizes words by converting analog data into digital by matching these signals with a certain method stored in the device operating system. Spoken words will change their shape to digital by means of sound waves into binary numbers which are then adjusted to certain codes to identify these words so that Speech Recognition can be used to recognize sounds in learning games. The system modeling tool used is the Unified Modeling Language (UML). The system design application used is Android Studio programming. The research conducted resulted in a Bible Quiz application that can be used as a medium of learning games for Sunday school children to learn about biblical characters and verses by speaking the names of verses and names of characters from memorized verses and pictures and stories of characters that will be displayed in the application. From the whole research process, it can be said that the application uses a voice recognition system for the process of recognizing words in games that can be used as learning media in recognizing the names of biblical story characters and bible verses. The suggestions addressed to readers are to develop this application for the better and improve the appearance to make it even more attractive.
Keywords: artificial intelligence, speech recognition, Android, education game