PENGGUNAAN UNITY DAN PENERAPAN ALGORITMA A* PADA APLIKASI ESCAPE ROOM BERBASIS ANDROID
Abstract
Computers and Android are widely used by the public as entertainment media such as games or virtual reality games. Virtual Reality is a technology that makes users interact with an environment or object that can be simulated by a computer or Smartphone with a real environment that is imitated or real to the environment That is only in the Imagination. Virtual reality on Android is still relatively few application and is rarely known by the public. Then the author is interested in creating a virtual reality application without a controller that can be played by everyone on the Android platform and combined with A* for searching the shrotest route. C# programming language to code programs and implement A* for searching the shortest route. The resulting application is a virtual reality game without a controller that is a type of offline puzzle that uses method A * with the Android platform. The conclusion of this research is with virtual reality and the application of A * method is very supportive of path search as well as for providing way out assistance. The Game can be downloaded Play Store and freely played by anyone just by using a virtual reality Headset without a controller. The suggestion of this research is to minimize the objects attached to the camera or screen so as not to obstruct the user vision and add stage or room again so that it requires save and load features So that players don't have to start from early game again.
Keywords: Game, Offline, Puzzle, Virtual Reality, A*, Android